

Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. Usually there are also several Mesh The main graphics primitive of Unity. The prefab acts as a template from which you can create new object instances in the scene. In the Project window, the main imported object is a model Prefab An asset type that allows you to store a GameObject complete with components and properties. In these cases, Unity creates multiple Assets from a single model file.

More info See in Glossary can represent a character, a building, or a piece of furniture. You can customize how Unity imports the selected file by setting the properties on four tabs on this window:Ī 3D Model A 3D model representation of an object, such as a character, a building, or a piece of furniture.

A project stores all of the files that are related to a game, such as the asset and Scene files. More info See in Glossary window, click on the file in the Project In Unity, you use a project to design and develop a game. To view the import settings in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary in the Assets folder under your Unity Project, Unity automatically imports and stores them as Unity Assets. When you put Model files A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. For more information, see SketchUp Settings, and SpeedTree Import Settings. However, Models created in SketchUp and SpeedTree use specialized settings. Note: These settings are for importing Models and animations created in most 3D modeling applications.
